Natural Locomotion Free Download [PC]
- rhaminelspotic
- Sep 3, 2019
- 9 min read
Updated: Mar 15, 2020
About This Software NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:NaLo's 1:1 arm swingerWalk in place with Vive trackers or extra controllers on the feet (in beta branch)Walk in place with PS Move and other devices on the feet (in beta branch, experimental)More methods will be added very soon!Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.Software requirements:Desktop view from VR. UI is shown with big buttons and big text.A recent version of SteamVR (i.e. any except the temporary branch).SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).List of supported games so far:A-Tech CyberneticAlien: Isolation (MotherVR mod)Apex ConstructArizona SunshineBlade & SorceryChiaro and the Elixir of LifeClimbeyCOMPOUNDContagion VR: OutbreakContractorsCrooked WatersDead Effect 2 VRDreadhallsThe Elder Scrolls V: Skyrim VRFallout 4 VRThe ForestFrankenstein: Beyond the TimeThe Gallery: Heart of the EmberstoneGORNHeart of the Emberstone: ColliseumHot Dogs, Horseshoes & Hand GrenadesIn DeathIsland 359Karnage ChroniclesMinecraft (with Vivecraft)OrbusVRPavlov VRPAYDAY 2 VRPrimordianProtonwarRec RoomSerious Sam 3 VR: BFESerious Sam VR: The First EncounterSerious Sam VR: The Second EncounterThe Talos Principle VRVanishing RealmsVengeful RitesVengeful Rites DemoVR Dungeon KnightVRChatWAR DUSTWitching TowerThe WizardsKartong (Vive, Rift only for now)Onward (Vive, Rift only for now)Robinson: The Journey (Vive, WMR only for now)Serious Sam VR: The Last Hope (Vive, WMR only for now)STAND OUT (Rift only for now)This list will be growing a lot during the following weeks. You can also try to make your own profiles.Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. 7aa9394dea Title: Natural LocomotionGenre: Simulation, UtilitiesDeveloper:MyouPublisher:MyouRelease Date: 7 Apr, 2018 Natural Locomotion Free Download [PC] natural locomotion waiting for steamvr driver. natural locomotion skyrim. natural locomotion gorn. natural locomotion unity. natural locomotion supported games. natural locomotion vr. natural locomotion reddit. natural locomotion minecraft. natural locomotion games. natural locomotion wmr. natural locomotion definition. natural locomotion skyrim vr. natural locomotion oculus. natural locomotion not working. natural locomotion rec room. natural locomotion vivecraft. natural locomotion not working. skyrim vr natural locomotion ini. natural locomotion skyrim vr ini. natural locomotion h3vr. natural locomotion test. natural locomotion feet tracking This is a must for any VR games. Locomotion will never feel the same. Try the demo and you will see what I mean. Keep it up dev :). the demo was good as it gave you some space to test it out on. the full version gives you a list of games you may not have an no area in the actual app to play around with :( most of the games are full price too. and if you want to add a new game there is no info on how to add it to the locomotion list. its confusing.edit: I also ended up buying vivecraft. and the command wont work with the game. it says it cant find it.. A must Have. I just wish that they had a section where you could alter and map everybutton however you liked. Right now it's pretty limited.. I can't get over how much this improved my playing experience. The regular in-game locomotion always makes me feel like I'm on a little go kart riding around the mountains. Now I feel like I'm involved in walking. It's also great if you get any motion sickness.I got the physical mechanics all figured out in about five minutes. In my experience, I end up moving through the world a lot slower using this, just because it feels so much more natural. Running backwards is a touch tricky, but again this adds an element of realism.. Did not work at all with Vortex mod organizer for Skyrim. Just shut the program down every time. Failure to launch.. Anyone suffering from motion sickness in VR will tell you how much it spoils the experience. I for one suffer it badly on games that rely on locomotion style movement instead of teleporting.This program solves the issue dramatically. The simple act of swaying my arms is enough to fool my brain into believing that I'm walking, meaning that I can play for much longer with minimal side effects. It also helps with immersion since you are effectively walking instead of being moved.There is a demo version which shows the application in action, so you can get a feel of how it works and if it'll help you.Highly recommend. if you like to do things physicly in vr, just buy this and try it.it is only 6 dolloers.and it is very configurable, you can also remap bottons around for your own convenience.it is not yet Oculus and Windows MR supported, but it only matters the time.. Only tryed it on skyrim so far, but its great! Dose not make your tired unless you do full runing in place (I am swinging my arms as if running but not moving legs), if your worried about long play length Great program, I enjoy using this instead of track pad, feels less jumpyOnly isssue is in skyrim, I cant get out of bodys of water unless there is a ramp/stairs. Most of the time its a none issue, but have run into some placed in moded areas that have no easy way out. Natural Locomotion updated with profiles for VRChat, The Talos Principle; and many fixes!: Natural Locomotion has been updated with the following changes:Fixed saving profiles!Fixed saving settings!Fixed 0 minute run time!Added VRChat.Added The Talos Principle.Added click passthrough mode.Added touch passthrough when not moving mode.Added choose direction mode.Made Home button remappeable.Fixed click to walk.Fixed click to sprint.Fixed wrong slerp value in Skyrim (more stable direction).Updated FO4VR profile.Report any problems in the forum. If you want to revert to the previous version, it's available in betas as "previous_version".Expect many more profiles soon! Or make your own.. A mountain of fixes and 10 new profiles! Including: Island 359, Karnage Chronicles, Contagion VR: Outbreak and more!: List of changes:Fixed games taking a long time to open.Fixed being able to open Natural Locomotion while a game is already open (if the demo is disabled in settings).Fixed having to launch The Forest manually.Fixed global settings not being saved while a profile is running.Added a button to access all global settings while a profile is running.Added ability to run EXEs from NaLo, with variables for Steam libraries and Program Files.Added "DLL path" parameter for Oculus Rift users. It's used on some games to force SteamVR mode, and will be used in the future to hook the native Oculus SDK instead.Fixed Fallout 4 VR workshop and flashlight working at the same time.Fixed muting WMR trackpad touch (fixes GORN among others).Fixed remap function being enabled when activator is disabled.Fixed non working buttons/axes after closing app without stopping profile.Fixed driver not being installed in rare cases where cmd.exe doesn't work.Fixed app not showing UI in rare cases.Fixed controllers not being detected when they're turned on in some cases.Fixed demo in Oculus Rift not working in some configurations.Updated PAYDAY 2 to have a movement more similar to other profiles. (Change published a month ago)Updated COMPOUND instructions for WMR.Updated H3VR Vive profile to enable right trackpad touch.Updated OrbusVR Rift profile to use new DLL feature and remove obsolete instructions.Updated Pavlov VR Rift profile to use the new DLL feature.Added profiles for Apex Construct.Added profiles for Contagion VR: Outbreak (and demo).Added profiles for Crooked Waters.Added profiles for Island 359.Added profiles for Karnage Chronicles.Added profiles for VR Dungeon Knight.Added profiles for The Wizards.Added Oculus Rift profile for A-Tech Cybernetic.Added Oculus Rift profile for In Death.Added Oculus Rift profile for Kartong.There are a few games that mostly worked but couldn't make the list for various reasons. We'll try to add them in a few days! Also, remember all profiles published so far are not supported by the original game developers, only by us, so they may break or not work as expected after an update (in that case send us a message so we can fix it).Walk in place is still in development despite of a couple of setbacks last month. We'll try hard to have WIP in beta soon.As always, report any issues, suggestions or requests in the community forum.Thank you for your patience and your support!. Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes: List of changes:Profiles for The Forest VR beta hotfix 2.Profiles for Vivecraft[www.vivecraft.org] 1.12.x (not tested with previous versions). It doesn't run automatically yet.Profile for In Death (for Vive and WMR).Profile for Arizona Sunshine for WMR (already available for others).Improvements to Fallout 4 VR on Rift after the beta went stable.Improved Dead Effect 2 profiles by adding smoothing compensation.Fixed Dead Effect 2 issues with VIve.Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.Enlarged sliders of "describe original locomotion".If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).Many internal changes in preparation to add walk in place.We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!Shout-out to /r/Vive for their support!As always, report any issues, suggestions or requests in the community forum.. Vive Pro support, sticky grips, enable both hands with one activator, updated demo and fixes...: During long sessions, Vive users had a hard time pressing the grip buttons all the time, which is not comfortable and has risk of repeated strain injury (RSI). We added a "Sticky grips" feature, which you can enable in settings.Complete list of changes:Vive Pro support. It must be enabled in settings.Sticky grips. Available in settings.One side enables both. Available in edit profile -> configure buttons.Fixes for Oculus Rift users during startup.Fixed presence of virtual controllers (like LIV's).Fixed long standing issue of not having both controllers connected when starting a profile.Open SteamVR automatically if it fails to connect.Added "How to move" video on Steam.Demo updated with new models, snap turning and many walking fixes.Known issues:By default one can't use the flashlight in Fallout 4 VR. Can be remapped to trigger but one jumps when turning the flashlight on or off. Or it can be remapped to right home (use the button in the headset to open home).If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.If the demo scene is started without headset tracking, floor may be wrong in Vive, and Rift uses fall to the infinite void.In the demo, one jumps after crouching.As usual, head to the community forum if you have any problem or suggestion.. Lag FIXED! Simulation sickness bug in demo FIXED!: In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself.Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week.List of changes:Improve timing consistency.Fix very unresponsive behavior when minimized or with an overloaded system.Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs.Fix for joystick jump also clicking the joystick in Rift.Improvements to instructions for Skyrim VR and Rec Room.Same known issues as last time.Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.
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